Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that’d make any Dragonball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game. This demo is based on games in the vein of Capcom’s Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball’s highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.
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